RUMBLE is a CUSTOMIZABLE DISCARD GAME, where the goal of the game is to get rid of all your cards before your opponents and become the RUMBLE MASTER!  There are 88 cards in a RUMBLE deck and contains 10 different RUMBLER cards in 4 colors (RED, GREEN, BLUE and YELLOW) and 8 wild RAINBOW CARDS.  By adding expansions called "RUMBLE PACKS" it’s possible to create your own custom games with brand new RUMBLERS to do battle with!


Ages


8 and up


Players


2 to 8


OBJECTIVE


To get rid of all your cards before your opponents and become the RUMBLE MASTER!


SETUP


  1. Players decide who goes first and the game begins.
  2. Each player starts with 7 cards dealt face down.
  3. The remaining cards are placed face down to be used as the DRAW pile.
  4. The top card of the DRAW pile is turned over and placed in a separate pile called the DISCARD pile.

GAMEPLAY


The player who goes first looks at his cards and selects one card to make a PLAYABLE MATCH on top of the top card of the DISCARD PILE.


A PLAYABLE MATCH would be one the following:


  • • COLOR MATCH - the card must be same COLOR as the card on top of the DISCARD pile.

  • • COMBO MATCH - the card can be any COLOR as long as it is the exact same RUMBLER as the card on the DISCARD pile. This creates a COMBO MATCH.

  • • RUMBLE RIVAL MATCH - the card can be any COLOR as long as it has a matching RUMBLE RIVAL on the card that is on top of the DISCARD pile.

  • • UNICORN RAINBOW CARD – These are special cards that are considered WILD CARDS as they can be played on any card regardless of COLOR or RUMBLER. The UNICORN RAINBOW CARD allows the player to choose the color of the next card played.

If a player has a PLAYABLE MATCH, they must play that card.


If a player DOES NOT have a PLAYABLE MATCH (COLOR, COMBO, RUMBLE RIVAL MATCH or RAINBOW UNICORN CARD) they must draw cards UNTIL they draw a PLAYABLE MATCH from the DRAW pile.


Once a player plays their selected card their turn is over.


The game continues until one player has no cards left, that person wins the game and is declared the RUMBLE MASTER!


MATCHING EXAMPLES


COLOR MATCH


A player can play a BLUE card on a BLUE card that is on top of the DISCARD pile.



RUMBLE RIVAL MATCH

Each RUMBLER has a RIVAL. When a player plays a RUMBLER on top of another RUMBLER card and it is a PLAYABLE MATCH, regardless of COLOR. This allows you to change the COLOR of play strategically.




COMBO MATCH

When a player plays a RUMBLER on top of another RUMBLER card and they match, regardless of COLOR, a COMBO is preformed!

The COMBO TEXT is located at bottom of each card in the COMBO BOX

A player plays a ZOMBIE card on another ZOMBIE card and activates the ZOMBIE'S COMBO - INFECTED!



RUMBLE CARD LAYOUT




RUMBLERS and their RUMBLE RIVALS


LUCHADOR and SUMO

These two RUMBLE to see who is truly the king of the ring!


LUCHADOR COMBO

SUMO COMBO

BODY SLAM

SUMO SMASH

Slap the table and yell BODY SLAM! Last player to slap the table draws 2 cards. 

The opponent with the least amount of cards draws 2, in case of a tie they each draw 1



NINJA and PIRATE

These two RUMBLE to settle the interwebs debate of who would win in a fight!


NINJA COMBO

PIRATE COMBO

SHURIKEN

BURY TREASURE

Draw 1 card, look at it, then toss it to any other player.

Place any card from your hand on the bottom of the draw pile.


ROBOT and ZOMBIE

These two RUMBLE to see who will end the world, ZOMBIE apocalypse or ROBOT overlords!


ROBOT COMBO

ZOMBIE COMBO

REBOOT

INFECTED

The direction of play reverses and the skipped player draws 1 card.

Opponents who do not reveal a ZOMBIE draw 1


VAMPIRE and ROBOT

These two RUMBLE to end the age-old rivalry and determine who will rule the night!


VAMPIRE COMBO

WEREWOLF COMBO

MESMERIZE

HOWL

Choose any player to skip their next turn.

The next player draws 1 card or if you howl, they draw 2.


BIGFOOT and LUMBERJACK

These two RUMBLE over over the control of the forest and beef jerky!


BIGFOOT COMBO

LUMBERJACK COMBO

FUZZY PICTURE

LOG SPLITTER

Choose a player to reveal their hand to all.

The next opponent draws 1 card and the previous opponent draws 1 Card.


UNICORN the WILD CARD


The mighty UNICORN has no RUMBLE RIVAL and is able to use RAINBOW POWER to change the color of the cards!



RAINBOW POWER - Choose any color, that color must be played next or another RAINBOW CARD may be played.



Expanding RUMBLE with RUMBLE PACKS


What makes RUMBLE so special is that you customize it any way you want by removing one RUMBLE RIVAL PAIR and replace it with another RUMBLE RIVAL PAIR of your choice from any of the expansions called RUMBLE PACKS.


For example you can replace NINJAS and PIRATES with VIKINGS and DRAGONS as long as you have 88 cards total in the deck.


There are 4 new RUMBLE RIVALS in the first RUMBLE PACK of the many expansions we have planned out, including special stand alone Fantasy themed expansion. Combine RUMBLE PACKS to make a customized discard game with your favorite combos from each set!


RUMBLE PACK RUMBLERS include: Viking, Dragons, Witch Doctors, Amazons, Aliens, Wizards, Warriors and More!